• 0
  • 4.6
    195 total
    5
    127
    4
    56
    3
    9
    2
    0
    1
    3
  • Category: Card & board
  • Published by: Win8 Poker Card Games
  • Size: 22.8 MB
  • Permissions:
    • Access your Internet connection
  • Supported processors: x86, x64, ARM
  • Language: English (United States), French, Spanish, Spanish (Spain), Portuguese (Portugal), German, Italian, English (United Kingdom), Portuguese (Brazil), Russian, Turkish, Slovenian (Slovenia), Spanish (Mexico), Vietnamese, Thai, Serbian (Latin) (Serbia and Montenegro (Former)), Hungarian, Bulgarian, Estonian, Indonesian, Kazakh, Latvian, Lithuanian, Hebrew, Arabic, Chinese (Simplified), Chinese (Traditional), Croatian, Dutch, Hindi, Japanese, Malay, Romanian, Korean , Swedish, Persian, Polish , Chinese (Traditional, Hong Kong SAR), Azerbaijani, Uzbek, Finnish, Albanian, Belarusian, Greek, Filipino, Norwegian (Nynorsk), Macedonian, Ukrainian, Czech, Danish, Slovak, Catalan

Aces FreeCell Solitaire

FreeCell is a solitaire-based card game played with a 52-card standard deck. It is fundamentally different from most solitaire games in that very few hands are unsolvable. Although software implementations vary, most versions label the hands with a number (derived from the random number seed used to generate the hand). A version of FreeCell was created by Microsoft for release with the Windows operating system. FreeCell solitaire is one kinds of funny solitaire card game, but it's not like other solitaires. You need no luck to win, only skill is required. All cards are opened from the start and the deal has the solution, you can win, think and move wisely. Key Features: - deals with different difficulty - every completed deal has score - customizable background and card - magnetic card movement - supermove: multiple card dragging - drag or tap to move - undo option - optimized battery usage for very long gameplay Rules Construction and layout One standard 52-card deck is used. There are four open cells and four open foundations. Some alternate rules use between one to ten cells. Cards are dealt into eight cascades, four of which comprise seven cards and four of which comprise six. Some alternate rules will use between four to ten cascades. Building during play The top card of each cascade begins a tableau. Tableaux must be built down by alternating colors. Foundations are built up by suit. Moves Any cell card or top card of any cascade may be moved to build on a tableau, or moved to an empty cell, an empty cascade, or its foundation. Complete or partial tableaus may be moved to build on existing tableaus, or moved to empty cascades, by recursively placing and removing cards through intermediate locations. Computer implementations often show this motion, but players using physical decks typically move the tableau at once. Victory The game is won after all cards are moved to their foundation piles. Various computer versions of Freecell occasionally deal unsolvable games. History One of the oldest ancestors of FreeCell is Eight Off. In the June 1968 edition of Scientific American, Martin Gardner described in his "Mathematical Games" column a game by C. L. Baker that is similar to FreeCell, except that cards on the tableau are built by suit rather than by alternate colors. Gardner wrote, "The game was taught to Baker by his father, who in turn learned it from an Englishman during the 1920s." This variant is now called Baker's Game. FreeCell's origins may date back even further to 1945 and a Scandinavian game called Napoleon in St. Helena (not the game Napoleon at St. Helena, also known as Forty Thieves). Paul Alfille changed Baker's Game by making cards build according to alternate colors, thus creating FreeCell. He implemented the first computerised version of it in the TUTOR programming language for the PLATO educational computer system in 1978. Alfille was able to display easily recognizable graphical images of playing cards on the 512 * 512 monochrome display on the PLATO systems. This original FreeCell environment allowed games with 4–10 columns and 1–10 cells in addition to the standard 8 * 4 game. For each variant, the program stored a ranked list of the players with the longest winning streaks. There was also a tournament system that allowed people to compete to win difficult hand-picked deals. Paul Alfille describes this early FreeCell environment in more detail in an interview from 2000. Solver complexity The FreeCell game has a constant number of cards. This implies that in constant time, a person or computer could list all of the possible moves from a given start configuration and discover a winning set of moves or, assuming the game cannot be solved, the lack thereof. To perform an interesting complexity analysis one must construct a generalized version of the FreeCell game with 4 * n cards. This generalized version of the game is NP-complete; it is unlikely that any algorithm more efficient than a brute-force search exists that can find solutions for arbitrary generalized FreeCell configurations. There are 52! (i.e., 52 factorial), or approximately 8*1067, distinct deals. However, some games are effectively identical to others because suits assigned to cards are arbitrary or columns can be swapped. After taking these factors into account, there are approximately 1.75*1064 distinct games.

Comments View all

96 comment



avatar

10 July 2017

Fun game to play when I have free time.


avatar

8 July 2017

great speed


avatar

24 June 2017

like the way it plays


avatar

23 June 2017

I really like this freecell app. It's fun to play and a good distraction from work


avatar

9 June 2017

I like it a lot


avatar

7 March 2017

While I've been playing Freecell for ages on my phone, I'm new to Windows Apps. I was disappointed with the Freecell Version in Windows 10 so tried several in the "Store." Until I found this one, I thought of sticking with my phone because I didn't like the experience with the others I tried and yet they had intrusive adds, YUCK. If a card has only one possible place to go, Aces Freecell moves cards I click to that spot. I also like how responsive it is when I move cards w/ my finger on the touchscreen. Thanks Aces, much more fun than playing on my iPad or my iPhone.


avatar

4 March 2017

This game challenges you without the feeling it is ummm cheating? HA


avatar

9 February 2017

like: auto finish don't like: soundless


avatar

22 January 2017

I like the card options and the endless play. I don't like that occasionally the cards say I cant move when there obviously is one


avatar

7 January 2017

I just one to relax my brain

Load more